Gales of Nayeli Walkthrough (All Map Collectibles & Recruits)

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General Tips Foreword

  • This is a spoiler-free guide! I will only mention the bare minimum of information required, such as characters you can recruit during each chapter. As long as you don’t purposely scroll to the last chapter you won’t find spoilers. Click the images to see them in full resolution.

  • The guide is based off of the normal difficulty. The collectibles in the villages and shop inventories should be the same regardless of difficulty. The main difference with harder difficulties is that there will likely be more enemies initially on the map, more enemy reinforcements, and sometimes the boss will move instead of being stationary. I’ll still provide gameplay tips that can still be applicable to higher difficulties. If you’re playing on a harder difficulty this guide will still be helpful, as the maps will have all collectibles and recruitable characters labeled.

  • If there’s anything missing please let me know and I’ll be sure to add it! 😁 There are many secrets so please let me know if I’ve missed any. Also feel free to share relics and I’ll put them in the guide.

  • There’s many optional maps unlocked from certain support combinations and since there are so many support combinations these won’t be covered in detail – but if you tell me which characters support level and what chapter to do it by so I can unlock them then I don’t mind adding them in.

  • If you enjoy games like this, check out Vestaria Saga as well, another fun SRPG Studio game made by the creator of Fire Emblem with a great cast of characters and excellent map design.

Chapter 1 – A Timely Arrival

gales of nayeli chapter 1 a timely arrival
  • (This map’s enemy types and placements vary based on your protagonist’s starting class. This map is for the Adventurer class.)
  • New recruits: Avatar, Nayeli, Daisie (all automatic)
  • Flower: Oasis Tonic
  • Use Daisie (the fairy) to collect from flower icons, other characters right now cannot get rewards from flowers. When you recruit characters in the future certain characters may have a passive that allows them to collect flowers as well.
  • Nayeli is the protagonist and you also have a playable avatar character (default name Ollie) that is a class of your choosing.
  • Classes include Adventurer, Spellcaster, Strider or Rogue. You can also choose a boon, which increases two kinds of stats of your choice.
    • Adventurer is what we chose, has Short Sword, Close Shield & Healing Herbs. Has a powerful War Cry command that inflicts Fear on all enemies up to 3 range. Has Precise Slash combat art, a stronger and more precise attack. This class is very simple to use!
    • Spellcaster has Ember, Gust, Magic Ring & Healing Herbs. A unique skill is Focus, allowing you to empower your next attack up to 3 times in a row and Air Slash (increase range of Gust).
    • Strider has Wooden Bow, Watchman Rope & Healing Herbs. It has passives such as Sight Beacon increase accuracy by 15% for allies within 2 tiles, Talented Archer increases experience gain by 20%, and Deep Breathing to gain +5% Hit/Crit until combat art Relentless Arrows is used (which forces a follow-up attack). Comes with many other combat skills as well.
    • Rogue has Daggers, Throw Knives, Avoid Ring, Smoke Bomb & Healing Herbs. Has a lot of passives to increase avoid, open chests and doors without keys, get an extra action every turn with -3 movement, Hide in Shadows to increase Critical and move through enemies, and a lot more as well as combat arts on top of that.

  • If either Neyali or the player avatar die then it’s a game over. Depending on your class you chose for the avatar player unit, this chapter may be easier or harder. Failing certain story objectives (such as letting an important NPC die) may cause a game over as well. Save often!
  • In general any characters that aren’t the protagonists or important to a particular chapter can die without immediately causing a game over. They will be removed from the current map and will have a penalty applied to their stats (the Grievous Wound status condition) on the next map until a Bandage item is used. Bandages are plentiful as you progress through the game (you can collect more than a dozen through the campaign), so the game is pretty forgiving in this aspect.
    • If a character dies a second time while having Grievous Wound then they are permanently dead. So don’t forget to cure the Grievous Wound with a Bandage when you get a chance.
    • Two story chapters have permadeath so be careful on those maps, it will be labelled in the game when this occurs.

Just collect the flower and defeat the enemies, not too bad just don’t get surrounded. You may need to use the protagonist’s special ability for their class to make the map easier. For our Adventurer protagonist we had War Cry that debuffed nearby enemies.

Chapter 2 – Nagata’oh Valley

gales of nayeli chapter 2 nagata-oh valley
  • New Recruits: Automatically recruit Quidel (Turn 3 he spawns on the northern cave), Recruit Keri by talking to her with Nayeli (Mandatory before she dies!)
  • Turn 13 (or so) has powerful wolves that spawn in the north, finish the map before this! (This happens soon after rescuing Keri, try to have units moving to the south by then.)
  • Flower: Fortune Staff
  • Caves: Grindstone, Illusory Powder, Bandages
  • Bones: Examine the Bones in the northwest to make 1 weapon of your choosing. This can be a unique Lance, Sword, Axe, Dagger, or Bow. We went with a Fishbone Axe.
  • You need to move Nayeli to Keri as soon as possible (has to be Nayeli). If a monster reaches Keri it will attack and kill her instantly, though sometimes you can get lucky and they’ll miss. Once you talk to Keri she is healed fully automatically.
    • It looks like you have a lot of time at first, but the enemies can sneak up on her quickly (such as that fairy in the northwest and more wolves spawn to Keri’s west on harder difficulties).
  • Anybody can visit the caves and bones, but only Daisie can examine the flower (for now).
  • Blue houses are tutorials without item rewards but they do give experience for the first character to visit them (and they give gameplay tips). Anyone can visit the blue houses.
    • If you’re mostly looking for collectibles, blue houses don’t give items or money, so it’s less of a priority but the experience can be helpful for weak units.

  • On Turn 3 Quidel joins automatically in the northern cave, use him to destroy the enemies that spawn nearby. You can change his weapon to his handaxe to always counterattack the ranged enemy units that attack him.
  • This map is generally easier than the first map. Inspect the enemies carefully – the stronger bugs will have Fire Sticks that deal magic damage at 1-2 range and most of your characters have low resistance.
  • The northwestern-most fairy who moves also has a spell that always deals critical damage unless your ally has another ally adjacent to them.

  • After recruiting Keri, use her to open the nearby chest (no key required for her, she will open doors and chests no problem, remember to use her often in the future).
    • She’s somewhat like a thief from Fire Emblem but she can be useful in combat.
    • Her resistance is high making her an ideal mage killer (she has a passive where her resistance increases more in dark conditions, so check her stats each map because it varies map to map).
  • Powerful enemies spawn in from the north as you’re finishing the map, so get the northern collectibles out of the way quickly. You can try to take out a wolf or two if you want a challenge but otherwise have someone ready at the south to escape.
  • When you’re finished, escape the map with Nayeli south of where Keri is. You don’t need to escape with all units, it’s not Thracia 776. There’s a map later where everyone has to escape first so be careful.

Chapter 2 – Branch of Fate

After Chapter 2 there is a “Branch of Fate”. It’s not known exactly how this will affect the later events. The choices are to have Nayeli talk to either Quidel or Keri.

We chose to have Nayeli talk to Keri. This acts as the first support conversation between Nayeli and Keri.

In the far future you choose a partner for Neyali, so consider using these in the meantime to build up a relationship with whomever you want to pair her up with in the future (you don’t need to though).

Make sure to do the optional map because in this game optional maps have recruitable units (and often powerful rewards)! If you proceed through the main story the optional maps will disappear!

Chapter 3EX – Farmland Defense

gales-of-nayeli-chapter-3ex-farmland-defense
  • Recruit Remington using Nayeli, make sure to talk to him
  • Hidden Kickstarter Item: Straw Hat (stump next to house)
  • Turn 3 has Curtis automatically join (though make sure to answer a dialog correctly after the mission as well)

  • You need to defend the 3 green chickens. If you save all the chickens I believe you get more goodies as a bonus.
  • Curtis, a bow user, will spawn to the left of the house on turn 3.
    • He’s your first bow user and he’s extremely useful for taking down flying enemies.
  • There are many flying bugs, so use Curtis’s bow or Nayeli’s Wind Spear for easy bonus damage. Fire attacks such as Quidel’s Searing Swing also does bonus damage to bugs.

  • You’ll need to use Nayeli to recruit Remington, so make sure you use her to talk to Remington.
  • The reward for protecting all the chickens was: Deft Sword, Sawn Off Shotgun, Far Heal Staff and Silencer Daggers (The reward might be reduced if some chickens are destroyed.)
  • Make sure to choose “We need all the help we can get” to recruit Curtis after the battle.
    • You need to pay gold, but you’ll have the required gold from completing the mission so you don’t need to save up in advance.

Chapter 3 – Trouble in Cherringham

gales of nayeli chapter 3 trouble in cherringham
  • Automatically recruit Miles and Annabelle, who spawn near the top-right house.
  • On Turn 2 automatically recruit Flynn and Sharif, who spawn near the top-left house.
  • Enemies will automatically spawn from the left, south, and southeast every few turns. On harder difficulties there will be more enemies spawns such as harpy enemies from the north and northeast (not marked).
  • On Turn 6 a Possessed Armor spawns next to the Breakable Wall on the east side. Have magic units ready because he has high defense but low resistance or use Miles to Enchant a weapon.
    • He drops a key for opening the nearby chest.
  • Every few turns the boss will give all enemy units extra movement (you’ll see this because he yells for his gang to move faster).

  • Red Houses: Grindstone, Recover Scroll, 600 Gold, Throwing Knifes, Chill
  • Top-left Yellow House: Reward depends on character, be careful, only one choice per playthrough. Either Flynn or Sharif get their personal weapon. Flynn gets Saltbreaker (Effective against Demons & Seawalkers), Sharif gets Desert Greatspear (neither user nor enemy get a follow-up attack), and all other units get Sweeping Sword (neither user nor enemy can counterattack).
  • Flower: Villager’s Growth Scroll
  • Chests: 1000 Gold, Warp Staff (Make sure to get the Warp Staff!)
  • Enemies: Some enemies drop items (they have a pouch icon on the unit). 2 enemies with Healing Herbs, 1 enemy with Smoke Bomb, and 1 enemy that is a southern reinforcement on Turn 10 drops a Guardian Ring.
  • Shop: Healing Herbs, Grindstone, Smoke Bomb, Healing Staff
  • Armory: Short Sword, Wooden Swpear, Javelin, Light Axe, Hand Axe, Daggers, Wooden Bow, Sparkle, Ember, Gust
  • There are many collectibles to obtain from the houses! In this game any unit can visit any house, the dialog may be different but the reward is usually the same. One immediate exception to this is the top-left house in this chapter, who you choose to visit there determines which unique weapon you get, so be careful!
  • This is a defense map and you have a 14 turn limit (or it ends early whenever you defeat the boss).

  • Miles is a mage, but he can also Enchant an ally’s weapon.
    • Enchantment turns that ally unit’s weapon into magical damage for one round of combat and is extremely useful. The enchantment also buffs the target’s magic attack stat too, so don’t worry about their attack scaling from their magic stat if their magic stat is low.
    • He can use regular magic spells such as Ember and Chill as well.
  • Annabelle is another healer.
    • It’s useful to use Annabelle to heal while Daisie gets the flower (the flower is a bit out of the way in this chapter).
    • Annabelle can also use Guns to deal damage to enemies from 1-2 range, useful if you need a little extra damage to finish off an enemy.
  • Flynn is a sword user. He’s a bit weak right now, so be careful. Since he’s a bit weaker I got his personal weapon from the house (give the squeaky tire the oil). He can collect from flowers as well. He has passives to get stronger when he has lower HP.
  • Sharif is very powerful, use him to help clear the left portion of the map and to defeat the boss. He has passives to get stronger when he has full HP.

  • The two chests are very far apart, so I made Keri run to the left to open that chest. Then I had non-thief units on the right defeat the Possessed Armor who drops a key anyone can use to open the nearby right chest.
  • If you’re stressed about the collectibles and don’t know what to get, prioritize getting the Warp Staff from the right chest, it’s extremely useful!
  • Buy items from both the shop and armory. I bought more healing items and grindstones. Gust is useful for a mage to deal with flying enemies. Get more regular weapons for your protagonist and Neyali. I won’t mention regular shops on the maps moving forward but I’ll list their inventory.
  • Keep an eye out for leaves on the map, they can be useful. If a unit ends their turn on leaves, they will be able to get extra movement for their next turn. You can use it to your advantage if you need to traverse the map quickly. Enemies can use them too, be careful.
  • I defeated as many enemy units as I could for the free experience, then I defeated the boss right on Turn 14 because he drops a Quick Feet Scroll, a scroll that gives 1 extra permanent movement to a character. Don’t worry about killing the boss, there’s no penalty for killing the boss.

During the intermission make sure to do all the support conversations after finishing the map! I won’t mention them again from now on.

Now that you know the basics of how this game’s maps work I won’t be going through all the baby steps moving forward 😉 I’ll list all the recruits and collectibles as they come along as well as map gimmicks.

Chapter 4 – Retaking Laramore

Neyali 4 Retaking Laramore
  • New Recruits: Gallant, Leila (talk to her with Neyali), Everlast, Cleo (for Cleo unlock her door to recruit her)
    • Make sure to unlock Cleo’s door in the northwest she’s easily missed. Have Neyali talk to Leila as well to be safe and Gallant & Everlast will join with Leila.
  • Red Houses: Unlock Staff
  • Flower: Speed Tonic
  • Hidden Kickstarter Item: Blue Curtains (the square to the north of the blue curtain on the left show on the map above), Windsweep’s Windy Sweep (tile to the left of Cleo)
  • Chests: Treasure Map (use it after collecting it, we’ll tell you in a few chapters where to find the treasure), Marking Staff, Stout Spear, Wind Boost Scroll
    • To get the chest on the beach you can use Keri with the Smoke Bomb to teleport. Or use the Warp Staff. Or get the Unlock Staff from the village and use it.
  • Enemies: Warhammer, Dexterity Tonic, Healing Herbs, Luck Tonic
  • Shop: 3 Healing Herbs, 3 Grindstones, 3 Bandages, 1 Smoke Bomb, 1 Healing Staff, 1 Oranges, 1 Unpeeled Kiwi
  • Armory: Training Sword, Steel Greatsword, Deft Sword, Training Spear, Iron Spear, Training Axe, Heavy Axe, Training Bow, Wooden Bow, Dazzle

Just make your way north defeating enemies. Leila and her companions will spawn in. Control them and make sure they survive. You can have Neyali talk to Leila to recruit her. Leila is an Armored unit and can destroy walls that look weak, remember this feature for all future maps.

Make sure to head to the northwest corner to recruit Cleo the harpy as well, she is very missable and she herself is used to recruit later allies too! Consider training her up a bit too because she can recruit a flying enemy later.

Eileen is more of a secondary boss. When you defeat her 4 Possessed Armor spawn in from the south, so make sure your units are not lagging behind. A new boss, Gryff, also spawns in the north after beating Eileen, so defeat him to win the map.

Chapter 5 – Escort in the Choke

Neyali 5 Escort in the Choke
  • Flower: Power Band
  • Chests: 400 Gold, Golden Nut
  • Enemies: Hope, Rare Gems, Zweihander, Poison Bow

You only need to escort the merchant to the southern highlighted white tile. You can command the merchant by using any other unit and I recommend just choosing a specific location each time.

Be aware that enemy assassins spawn after a few turns to the west so be careful if you have weak units or the caravan left behind. There are also enemy reinforcements from the forts.

Defeat the minibosses to get their weapon drops especially the Poison Bow. You can give the Golden Nut to a squirrel unit later on.

Intermission 1 – San Comeraco

We have a shop at the base now. I’ll let you know whenever he has more stock to sell.

  • Alivar’s Shop: 5 Healing Herbs, 3 Bandages, 3 Grindstones, Steel Spear, Javelin, Daggers, Wooden Bow, Light Axe, Mend Staff, Verdict, Maul, Bonetooth, Gust

There are several optional maps to do during the intermission. Do them right now if you want to do them, otherwise they’ll go away.

Some optional missions have recruitable units or may unlock recruits for main missions later, so be aware.

Chapter 6-1EX – Fleet of Foot

Neyali 6-1 Fleet of Foot
  • Chests: Hooked Talons, 100 Gold
  • Enemies: Rare Gems, Grindstone, Chest Key, Rogue’s Heart, Lightspark Brand, Preemptive Bow, Rescue Staff, Boulder, Deft Sword

The gimmick of this map is that all the thieves are trying to run to the northwest highlighted white square to escape. They have a lot of great items. Just be aware that this map is somewhat windy, so plan a route to catch up to the thieves quickly, perhaps use the Warp Staff if necessary to block the thieves’ route if there’s a drop you really want.

The Rescue Staff drop is extremely useful in general. Make sure to have a use of the Rescue Staff remaining, it’s needed for a recruit in many chapters from now.

Chapter 6-2EX – Little Ones

Neyali 6-2 Little Ones
  • New Recruits: Maple and Coco automatically recruited. Don’t hurt Sawyer because you can recruit him in a later chapter.
  • Red Houses: Fear Staff, Firecracker, Magic Tonic
  • Flower: Strength Tonic
  • Chests: Grindstone
  • Enemies: Steel Sword, Ward Staff

Go through the map normally. Just be careful with the new recruit, Maple and Coco. They’re very squishy and enemies are nearby, try to help her quickly since there’s many enemies to the south that head towards her. Get to the northeastern village quickly because there’s a pirate that will destroy it.

Go through the western and eastern paths as you head south so you can defeat the mini-bosses Bait and Lure. Use the paths, that way you won’t go into Sawyer’s aggro range. As soon as both Bait and Lure are defeated the map will end. Sawyer won’t join you right now though, but he’ll be recruitable in a later map.

Chapter 6-3EX – Earth Drake

Neyali 6-3 Earth Drake
  • Caves: Boulder
  • Drake: Drops Earthen Skin passive

This map is a tutorial. Certain Drakes in the game will drop passive abilities to the unit who defeats them. I’ll mark on the maps whenever a Drake drops a new passive.

Chapter 6-4EX – The Monster of Wyrm’s Grotto

Neyali 6-4 The Monster of Wyrm's Grotto
  • New Recruits: Kitoko (Have Nayeli talk to Kitoko)
  • Drake: Drops Firedrake Scale Passive
  • Caves: Luck Tonic, Resistance Tonic, Bandages, Health Tonic
  • Hidden Kickstarter Item: Giantslayer Scroll (little spot north of Luck Tonic)
  • Chests: Magic Ring, Scalepiercer, Fire Bow, Grindstone, Horrors, Bandages
  • Enemies: Chest Key, Elixir, Narean Helmet & Firedrake Passive, Chest Key, Chest Key

Have your units move up and be aware that reinforcements spawn from the southern tunnels. Save Kitoko quickly. Check your units and use Armored units (such as Leila) to destroy breakable walls. The spiders will have an annoying move sometimes where they can make a unit immobile for one turn. Once Kitoko is saved explore the map thoroughly. Near the north tunnel more spiders will spawn.

Chapter 6 – Crooks

Neyali 6-5 Crooks
  • New Recruits: Laetitia, Tomoe, Samira (automatic), Diego (talk to him with Flynn or Laetitia), Gene (visit the eastern house with anyone)
  • Houses: Health Tonic, Fireball, Ordinary Pitchfork & Gene recruited, Ale, Cursed Locket, Dexterity Tonic, Killer Bow
  • Patches of dirt: Water Bottle (next to Mimic Chest)
  • Hidden Kickstarter Items: Lizard Scale (right of rock where Laetitia’s group is), Library Card (the tile to the left of house containing Fireball),
  • Chests: Fury Scroll, Raiding Hatchet, Mimic Chest drops Blizzard
  • Enemies: Killer Daggers, Bolt Bow, Stone Gauntlets, Pirate Cutlass, Captain’s Pipe, Ale, Bold Axe, Shotgun
  • Weapon Shop: Short Sword, Deft Sword, Sweeping Sword, War Pike, Javelin, Light Axe, Hand Axe, War Hammer, Daggers, Training Bow, Wooden Bow, Pocket Pistol, Sparkle, Gust, Chill, Iron Talons
  • Item Shop: 3 Healing Herbs, 2 Grindstones, 2 Healing Staves, 2 Restore Staves
  • North regular shop: 3 Smoke Bombs, 3 Haste Capsules, Firecracker, Illusory Powder, 3 Web Grenades
  • Cursed Shop: Ring of the Fast Runner, Casual Ring, Fire Emblem, Full Assault Badge, Bronze Rune, Armor of the Colossus

Train up Laetitia for a mini-boss fight in a few chapters!

The mini-bosses each drop a weapon. Make sure to visit the eastern house because it has a recruit (if you think that’s odd there’s a recruit from a treasure chest next chapter).

Work your way upwards and recruit Diego using Flynn or Laetitia. Explore thoroughly as there are many collectibles. This map has the first cursed shop, just interact with it like a normal shop but in particular they have many one-time accessories. You may get more rewards if more green units survive.

I checked Alivar’s Emporium (in the base menu) after Chapter 6 for new equipment and items.

Alivar’s Emporium: 3 Ale, 2 Grindstones, Bold Axe, Bearded Axe, Short Stick, Steel Talons, Respite, Haste Capsule, Executioner’s Blade

Chapter 7 – Tricky Interception

Neyali 7 Tricky Interception
  • New Recruits: Sophie (open the chest to the east of starting location), Millenia (talk to with Cleo)
  • Chests: Sophie recruit, Traveler’s Locket
  • Enemies: Bayonet Musket, Chest Key, Preemptive Sword OR Haunting Talons

Make sure to bring Cleo on this map! Use her to talk to the harpy Millenia for her to join you!

Make sure to recruit Sophie by opening the chest to the east of your starting location. She’s a very interesting character with an interesting class. She has the lockpick passive as well, meaning you can have 2 characters to open doors and chests.

You can defend both sides easily, but the map will end once you defeat either of the mini-bosses. It might be possible that the boss who survives will return later, so take that into consideration…

Chapter 8 – Sea of Troubles

Neyali 8 Sea of Troubles
  • New Recruits: Asahi (automatic), also not really a new recruit but defeat Mauve with Laetitia to be safe.
  • Treasure on the beach: Crescent Moon Pendant, likely required to get a sidequest coming up.
  • Chests: 500 Gold, Blessed Spear, Pursuit Ring
  • Flower: Defense Tonic
  • Enemies: Hand Axe, Swab Stick, Door Key, War Pike, Oil Bottle, Javelin, Prying Knife, Grindstone, Door Key, Zap, Chest Key
  • Switches: Opens a path shown by the nearby arrows

Make sure to get the treasure on the northwest beach, it’s likely the Crescent Moon Pendant you obtain there gives access to a sidequest and new units. You need to also have Daisy get the flower because it’s on a cliff awkwardly positioned, I believe only flying units can get it.

We focused on the left ship first, then after we slowly advanced our units into the castle. Have Laetitia defeat Mauve, she will spare her and she’ll be recruitable later and she carries another recruitable unit on her ship at that time too.

For the fortress, you can split up and go into the castle. There’s a switch on the beach opening a path north into the castle. There’s also another switch inside the fortress giving access from the beach, that way you can have a unit or two defeat the beach enemies for collectibles and then travel into the castle.

Once you defeat the boss in the northeast many reinforcements spawn and you’ll need to carry the parts to the north part of your ship. You can make a train of your allies and keep trading the ship parts between your units to get it back faster.

Chapter 9EX – White Wolf

Neyali 9-1 White Wolf
  • New Recruits: Sigrunn (automatic), Astrid (make sure she survives, don’t need to talk to her)
  • Drake: Drops Glacial Presence passive
  • Houses: Forge Token Grindstone, Forge
  • Chests: Bowbane Talons, 500 Gold, Ice Storm
  • Enemies: Chest Key, Healing Herbs, Grindstone, Poacher’s Bow, Rapier

I split up my units, one group to defeat the Drake and another group to defend near the ice bridge. You need to protect Astrid but I didn’t notice enemies attacking her. The enemies will open a gate releasing wolves but they’re not too hard. You don’t need to talk to Astrid, she joins after the battle.

After the battle we head back to the base menu.

Alivar’s Emporium: Flower Ring

Chapter 9 – Swamped

Neyali 9-2 Swamped
  • New Recruits: Sawyer (talk to him with Neyali), Mauve (bring Laetitia and talk to her)
  • Houses: Rescue Staff (if you’ve been ignoring pickups make sure to get this, you need a Rescue Staff for a recruit coming up soon)
  • Flower: Luck Tonic
  • Hidden Kickstarter Item: Multi-LMNT Shooter & Adaptable Loader – Fire (stairs on ship), Kraken’s Loan (northernmost spot between two rocks use a flying unit)
  • Chests: Free Passive, but also turns into a Mimic who drops Thunder
  • Enemies: Healing Herbs

Make sure to recruit Mauve and Sawyer by talking to them with Laetitia and Neyali, respectively! They’re very out of the way and very missable!

For the rest of your units head down as usual. The forts in the southeast will spawn many horserider enemies. Don’t worry about the Possessed Armors, they will only activate when you get into Reka’s range so make sure no units are left behind. 3 Bosses at once is tricky, so try to bait one out at a time or use a very tanky unit.

Reka will leave after he’s aggroed but if you defeat him you can get a Stray Thunderbolt. There’s no point to this though, he still returns later on no matter what. You’re limited to 1 Stray Thunderbolt from him too, so you might as well just get it from defeating him when the game expects you to which is in a few chapters.

Otherwise the boss with the Brave Spear isn’t recruitable from what I can tell, just defeat as normal to get his spear.

Chapter 10-1EX – Taking Charge

Neyali 10-1 Sidequest - Taking Charge

This is a sidequest unlocked from Laetitia x Diego Conversation 1.

  • Houses: Grindstone, Healing Herbs, 150 Gold, Bandages, Oranges
  • Chests: Water Gun
  • Enemies: Rare Gems
  • Switches: Switch on ship unlocks a new plank connecting the cliff to the ship marked by the arrows
  • Weapon Shop: War Hammer, Maul, Zap, Pebble, Heavy Cannon, Aura Gauntlets
  • Item Shop: 3 Healing Herbs, Oranges, 2 Grindstones, 2 Healing Staves, Restore Staff, Ale, 2 Bandages

This map has a gimmick: your unit will be on either Team Laetitia or Team Diego depending on whether you place them on the northern or southern starting square. Kills will be tallied for each team and either Laetitia or Diego will get a reward after the battle. For Diego winning we got: Diego’s Eyepatch. If you try to tie the score I think it uses whichever team defeats the boss as a tiebreaker.

There’s many reinforcements from the south and north but the enemies are easy and this map is a good grinding opportunity. You can actually have half your units hang back while another half go to the ship’s switch. The ship’s switch makes a path from the cliff onto the ship making progression much easier. You can even cheese this map by having Daisy fly to hit the switch early on.

Chapter 10 – Reunion at Dusk

Neyali 10-2 Reunion at Dusk
  • New Recruits: Not a new recruit but kill Monolith without hurting Erin
  • Flower: Health Tonic
  • Chests: Summon Ring
  • Enemies: Stray Thunderbolt, Silencer Daggers, Rare Gems, Flame Cutlass, Safeguard Shield, Zephyr, Furious Blood Vial

Just be careful because this is a defend map and sometimes a flying beetle will take you by surprise. Work your way through the map, the northeast enemies have good drops and it’s worth getting the Flame Cutlass. Reka is in the southwest, he drops a Stray Thunderbolt if you defeat him but he doesn’t matter. Watch out for many reinforcements from the south.

The main gimmick of this map is that the main boss, Monolith, travels with Erin. Even outside their range they started moving at about turn 7 so be aware, don’t take too long clearing the northern enemies. It’s tricky but try to bait Monolith and when he’s close enough have your units destroy him in one turn. If Erin gets in your range though your units will likely destroy her with a counterattack. Sometimes they do separate if you keep luring Monolith out.

After the map return to the base.

Alivar’s Emporium: Bolt Axe, Heavy Gauntlets

As you enter Chapter 11 Asahi leaves, I don’t think this is preventable.

Chapter 11-1EX Blood-Soaked Sands

Neyali 11-1 Blood-Soaked Sands
  • This sidequest is unlocked from Keri x Kitoko Conversation 2
  • Chests: Forge Token, Strength Tonic, Healing Herbs, Water Bottle
  • Enemies: Serpent Seer Ring, Ale, Jousting Spear

It’s a rout map but the items are scattered all over the map. Most enemies will rush at you, including the boss so try to pick up everything before you accidentally defeat all the enemies too early.

Chapter 11-2EX Reluctant Shopping

Neyali 11-2 Reluctant Shopping
  • This sidequest is unlocked from Curtis x Daisy Conversation 1
  • Chests: Mimic Chest drops Light Shard
  • Houses: Forge Token, Resistance Token
  • Enemies: Healing Herbs, Doorkey, Rare Gems, Grindstone
  • Weapon Shop: Compound Bow, Killer Bow, Axetinguisher, Sweeping Talons, Aegis, Tornado, Prey
  • Item Shop: 2 Healing Herbs, 2 Grindstones, 2 Mend Staves

Chapter 11 Yamal

Nashwa automatically joins in the base cutscenes. You can choose a partner for Neyali now! We chose Keri.

Neyali 11-2 Yamal
  • New Recruit: Nashwa (automatic), Ryle (talk to with Neyali), Yahya (automatic after a few turns)
  • Houses: 500 Gold, Stout Spear, Defense Tonic, Killer Axe, Forge
  • Flower: Water Bottle
  • Chests: Forge Token
  • Enemies: Safeguard Staff, Healing Herbs, Turtle Spear, Flint Strike, Bandages, Forge Token, Poison Javelin
  • Item Shop: 5 Healing Herbs, 4 Grindstones, Healing Staff, Shell Staff, 3 Smoke Bombs, Rogue’s Grasp, Chicken Feed, 3 Ale
  • Weapon Shop: Scalepiercer, Brave Axe, Executioner’s Axe, Killer Daggers, Daylight, Fireball, Flame Maelstrom, Life Drain, Prey

This map has a gimmick, about half way into the defend map (turn 6 or so) the water will freeze, turning into ice you can walk on. If any green allies die they will be turned into enemies you need to defeat. For this reason it’s better to be aggressive even though it’s a defend map.

Enemies sometimes spawn in the northwest, but for the later spawns they take a while to get to the white squares on the map. It’s good to leave a unit behind just to be safe in case any enemies sneak up on you. Have Neyali work her way to the south to talk to Ryle for recruitment, even if you defeated Ryle before he’s still recruitable so no worries.

Collect the Forge Tokens and head to the forge to upgrade eligible weapons. Use them up because the next forge isn’t for quite a while…

Also be aware that there are rocky stairs present throughout, they look similar to the cliff rocks but they’re actually stairs (looks like 2 blocks stacked).

It’s easy to defeat the southwestern boss. The southeastern boss was a bit trickier to reach and was a tad stronger but it’s doable. I didn’t see any of these bosses return.

At the base after the map there’s more items from the emporium.

Alivar’s Emporium: Light Axe, Mancatcher, Ward Staff

Chapter 12 – Road to Ruin

Neyali 12 Road to Ruin
  • Chests: Risky Ring, Web Grenade
  • Enemies: Stray Thunderbolt, Haunting Talons, Bronze Rune

Pretty standard map, you can finally defeat Reka! Defeat the Reka clones first to weaken the main boss Reka.

How this map appears depends on what you did during Chapter 7. The boss you didn’t defeat there will appear alongside their enemies of their type.

In this screenshot we defeated Eirhardt (the horserider not the harpy) so the harpies spawned as enemies and mini-bosses. Also if you didn’t recruit Millenia and left the harpy boss alive in Chapter 7 then Millenia appears as an enemy and it’s too late to recruit her, she won’t talk to Cleo or anybody anymore.

If you instead defeated the harpy boss in Chapter 7 then this map has Eirhardt as a mini-boss and horserider enemies instead of harpy enemies.

Chapter 13 – Unfulfilled Destiny

Neyali 13 Unfulfilled Destiny
  • New Recruits: Ayka (defeat using Keri OR just avoid her, then you can recruit her in the next map), Erin (talk to her with Keri), Ciara (bring Flynn, then use Rescue Staff on her, then talk to her with Flynn, more details below)
  • Hidden Kickstarter Item: Beastbane Calamity (Left square inside Erin’s jail cell has Beastbane Calamity, she needs it for self-defense!)
  • Chests: Flame Maelstrom, Petrify Staff, Recover Scroll, Dispel
  • Enemies: Chest Key, Swarm, Fiery Stick, Void

You’ll choose a new passive for your avatar character. Friendship dialog means you get a passive to boost being around friends while choosing the tough option usually helps your character individually.

My favorite map in the whole game, in fact one of my favorite maps out of all tactical RPGs! This is Kaga-level map design, and I mean that in a good way!

First off, make sure you have a staff-user who can use the Rescue Staff (likely Anabelle) and bring Flynn along too.

Asahi appears and gives Erin a key, then he leaves. It’s up to you if you want to use it soon or not, we did but I wish I didn’t because Erin was a glass cannon. In the left square of Erin’s cell is Beastbane Calamity, a weapon she can use. Leave Erin where she is. A spider rider enemy will head towards her moving one square each turn but you have enough time for Keri to talk to Erin. A flying beetle does approach Erin so you can use the weapon to take it out easily.

The only part that’s very time sensitive is saving Erin so focus on getting Keri to her. Make use of your Armored units to destroy walls. Spider riders will keep spawning in the southwest but they’re no problem.

On the way you’ll see Ayka as a miniboss. You can defeat her using Keri and she will spare her in the battle, and she’ll appear in the next map. Alternatively just avoid Ayka entirely and she’ll be recruitable in the next map.

As you head north be careful because reinforcements spawn from forts and they can easily defeat Erin if you chose to open her cell door. After saving Erin by talking to her with Keri and can focus on the collectibles.

After gathering everything you need it’s time for the boss but saving Ciara requires some steps too. You need to follow these steps carefully. If you try to defeat the boss normally she has a passive that sacrifices Ciara to heal herself and you don’t want that.

Move Flynn towards Ciara and a conversation will occur. Then have your staff wielder use Rescue onto Ciara to save her. Then you can have Flynn talk to Ciara again but you’re all good, and she’ll be a useable unit. Now you can defeat the boss as normal.

New Recruits: 641-Z after the battle.

Chapter 14 – Moonstone

Neyali 14 Moonstone
  • New Recruits: Ayka (talk to her with Keri)
  • Chests: Fire Boost Scroll
  • Hidden Kickstarter Item: Cleric’s Might (stones near southeast portion of map)
  • Enemies: Life and Death Scroll, Promotion Badge, Spellcaster’s Ring, Smoke Bomb, Smoke Bomb, Twilight, Healing Herbs
  • Switches: Opens the nearby path marked with arrows

Erin leaves unfortunately, there’s no way to prevent it. Your units are split into 3 groups initially so make sure they can each handle foes. The fairy carrying Twilight can pack a punch so be careful but otherwise a fun map. Use the switches so that you can move around easier.

The main boss drops a Promotion Badge, use it on an ally. I’m not sure the best time to use it, but I think generally level 20+ is a good time to use it. Promotion doesn’t reset your character’s level, they will keep leveling up to level 40 which is the max level. Promotion Badges are useable for any promotable unit. Some support conversations give unique promotion badges for certain characters to unlock their secret classes. There’s not many Promotion Badges right now, but after a few more chapters you’ll start seeing a lot of them in maps.

Chapter 15 – Lands Below

Neyali 15 Lands Below
  • Chests: Astral Blade
  • Caves: Prey (northwest of Drake, forgot to mark on map)
  • Drakes: Dark Drake drops Occult Ward passive
  • Enemies: Executioner’s Blade, Promotion Badge

Not too much to mention, just be careful with all the drakes. I used Flynn with a weapon effective against dragons.

Chapter 16 – Back to the Future

Neyali 16 Back to the Future
  • This map has permadeath so be careful.
  • New Recruits: Alivar (automatic), Asahi returns (automatic)
  • Chests: Ward Staff
  • Enemies: Promotion Badge, Healing Herbs, Grindstone

You need to use the 2 portals in the west to open the portal to the east. The units don’t have to stay after activating the portals. The portal opens in the southeast corner.

There is a lot of terrain in this map. You need to also get all the characters in the portal first too before Neyali goes in last otherwise they will be permanently dead (this map is like Thracia 776). Possessed Armors spawn to the west and northeast as you’re finishing the map so don’t keep units by those edges.

Chapter 17 will vary based on who you chose to be Neyali’s partner. It’ll always be a flashback scene where you control a pre-made party.

Chapter 17EX – Between the Sands of Time (Keri)

Neyali 17 Between the Sands of Time K

My game had a glitch here with a black screen, I kept hitting the confirm button and it eventually brought me to this map.

This map changes depending on who you chose as Neyali’s partner. We chose Keri and got this map. It’s a flashback scene.

We control a pre-made party so do the best with what you’re given. There’s no chests and enemies had no drops.

You’ll get a warning every few turns about a big attack called a “Storm Pulse”. It petrifies your units. One unit has a Restore Staff, but if you want to avoid it just stand in the tree or cactus tiles or any tile that increases avoid.

Chapter 18 – Under the Radar

You’ll get a familiar (pet) unit for your avatar. Pick whichever you like!

Check your units and make sure none of them are dead. You had to move all your characters into the portal back in Chapter 16 otherwise they die, check now if any units are dead so that you can reload your save and fix any mistakes.

Once you’re ready continue onto the next map!

Neyali 18 Under the Radar
  • New Recruit: Flordeliza (talk to using Neyali)
  • Chests: Speed Tonic, EMP, Promotion Badge, 2000 Gold
  • Drake: Techno Drake drops Techno Violence passive
  • Enemies: Shellshock, Shield Pulse, Heroic Orb
  • Switches: The switches open the big doors. Just follow the colored lines on the ground to see which switch corresponds to which door.

Use the switches to open the doors, the red and blue lines are crossed so make sure your teams can split up and survive.

After the map there’s more items for sale in the emporium.

Alivar’s Emporium: 1 Promotion Badge, 5 Grindstones, 2 Training Swords, 2 Training Spears, 2 Training Axes, 2 Daggers, 2 Iron Gauntlets, 2 Training Bow, 2 Pocket Pistol, 2 Energy Beam, 2 Twinkle, 2 Void, 2 Ember, 2 Healing Staves

Chapter 19 – Bright Lights in the Everdark

Neyali 19 Bright Lights in the Everdark
  • New recruits: Anna (automatic), Erin (automatic), Ikan (talk to using Erin)
  • Houses: 1000 Gold, Water Bottle, Promotion Badge
  • Flower: Elixir
  • Enemies: Silencer, Water Bottle, Grindstone, Longbow, Anti-Air Cannon
  • South Shop: Killer Sword, Killer Spear, Killer Axe, Killer Bow, Stone Gauntlets, Killer Gauntlets, Void, Horrors, Swarm, Shotgun, Water Gun, K-Pistol
  • North Shop: 5 Healing Herbs, 4 Grindstones, 1 Mend Staff, 3 Smoke Bombs, 5 Ales

Just be careful recruiting Ikan. Even though he’s friends with Erin he will easily one shot her. Try to bait Ikan out with a tanky unit, then have Erin approach him.

Don’t forget that Anna joined as a unit too, not to be confused with Annabelle. I didn’t realize she was a separate unit after the game.

Leave Victor and his mercenaries alone! He’s very powerful.

Chapter 20 – The Sea That Was

Neyali 20 The Sea That Was
  • New recruits: Mako (automatic)
  • Chests: Promotion Badge, Defense Tonic, 1500 Gold
  • Flower: Earth Boost Scroll
  • Enemies: Stop Sign, Promotion Badge, Healing Herbs, Compound Bow, Rare Gems
  • Cursed Shop: Ring of the Fast Runner, Casual Ring, Fire Emblem, Full Assault Badge, Bronze Rune, Armor of the Colossus

Just be sure to keep a unit on the building. Flying harpies can approach from the north. Otherwise the base isn’t hard too defend. You can be aggressive to get the treasures and defeat the mini-bosses.

Chapter 21 – Rebel with a Cause

Neyali 21 Rebel with a Cause
  • New recruits: Sheauga (automatic), Lilith (make sure she survives, you don’t need to talk to her, she’s recruited after the map)
  • Chests: Heroic Orb, Sweeping Bow, Promotion Badge, Tidebreaker
  • Flower: Colossus Scroll
  • Enemies: Promotion Badge, Promotion Badge, Doubloon Blaster
  • Weapon Shop: Propulsion, Woodborn Bow, Raiding Hatchet, Fire Bow, Bolt Gauntlets, Iron Gauntlets, Sparkle, Ember, Chill, Sawed-Off Shotgun
  • Item Shop: 5 Healing Herbs, 4 Grindsones, Far Heal Staff, 3 Smoke Bombs, 2 Water Bottles, 2 Oil Bottles, 2 Ales, 2 Bandages, 1 Promotion Badge

This map ends immediately after defeating the southeast boss. You might not want to end the map too quickly, try to get as many collectibles as you can first.

There’s a powerful weapon in a chest at the north corner called the Tidebreaker, but it’s up to you if you want to go for it. You can get another one later on as well as other legendary weapons so don’t worry if you can’t get it.

Chapter 22 – Everlasting Symphony of Pain

Neyali 22 Everlasting Symphony of Pain
  • Chests: Praxidice, Forge Token, Rare Gems, Heroic Orb
  • Drake: Magma Drake drops passive
  • Caves: Grindstone, Resistance Tonic, Oil Bottle
  • Enemies: Promotion Badge, Promotion Badge, Apocalypse

You can either escape in the southwest highlighted white squares or defeat the main boss. I defeated the main boss because it drops Apocalypse (a powerful spell) and the mini-boss nearby drops a Promotion Badge too. I believe this is the only opportunity to obtain that spell.

Split your units up and make sure each group has an Armored unit who can break the breakable walls. This is the only map with flame squids, they’re basically 3 range siege cannons who deal physical damage but please keep elves away because Dainty Tentacles is effective against elves 😳.

After the map I saw more items for sale in the Emporium.

Alivar’s Emporium: 5 Promotion Badges, 20 Grindstones, 3 Ales, 5 Smoke Bombs, 3 Web Grenades, 3 Preempt Power, Rogue’s Rescue, 3 Bounty Contract, Bolt Axe, 3 Holy Gauntlets, 3 Short Sword, 3 Wooden Spear, 3 Light Axe, 3 Sharp Daggers, 3 Iron Bows, 3 Plasma, 3 Pocket Pistols, 3 Dazzle, 3 Bonetooth, 3 Fireball, 3 Boulder, 3 Blizzard, 3 Tornado, 3 Thunder, 3 Mend Staff

Chapter 23 – Stormblade

Neyali 23 Stormblade

Make sure to bring all your Forge Tokens, this is the last map with a forge!

  • Chests: He-No, The Spider’s Matriarch, Dai-Gurren, Heroic Orb, Rewarp Staff, Promotion Badge
  • Enemies: Many Door Keys & Chest Keys, Health Tonic, Promotion Badge, Grindstone, Flame Gauntlets, Far Heal Staff, Damocles, Elixir, Despair, Ice Storm, Heroic Orb, Rewarp Staff, Stormblade
  • South Item Shop: 4 Healing Herbs, 3 Grindstones, 3 Smoke Bombs, 2 Rogue’s Grasp, 2 Rogue’s Rescue, 3 Door Keys, 3 Chest Keys
  • Weapon Shop: Guardian Blade, Poison Javelin, Brigand Axe, Expunge, Flame Maelstrom, Despair, Prey
  • Right Item Shop: 2 Healing Staff, 2 Mend Staff, Restore Staff, Fear Staff, Marking Staff

Work your way through the map. Surprisingly many enemies have keys which makes looting much easier. Be sure to obtain collectibles because we’re starting to see end-game weapons. Also start getting S rank proficiency for the characters you want to use in endgame. It’s not necessary but it helps. Also this is the last map to have shops within the map, you have the emporium in the base as well but if you want to be safe make sure you get what you need from the shops.

Be aggressive just don’t get surrounded by the horseriders. The mage horseriders in particular can really gang up on a poorly placed unit. Too bad we can’t recruit Reka but we get his Stormblade.

Chapter 24 – Scions of Light and Dark

Neyali 24 Scions of Light and Dark
  • New recruits: Estelle and Michelle (do NOT defeat them, just destroy the crystals around the map and they will be recruited)
  • Chests: Hrunting, Recoil Shield, Gohone, Flail of Ages, Orbital Strike
  • Flower: Heroic Orb
  • Enemies: Chained Greaspear, Promotion Badge, Promotion Badge, Door Key

Focus on destroying the crystals if you want to recruit the two bosses.

Chapter 25 – Darkness of Brighthold

Neyali 25 Darkness of Brighthold
  • Chests: Adekagagwaa, Starstrike, Inanna Staff, Mimic Chest drops Quick Feet Scroll
  • Enemies: Watchman Rope, Promotion Badge, Quake, Chest Key, Gale Talons, Magic Tonic

Chapter 26 – Penned in Blood

Neyali 26 Penned in Blood
  • New recruits: Victor (Just make sure he survives, you don’t need to talk to him)
  • Chests: Wolf Fang Fists, Wild Cards, Anzu
  • Enemies: Chest Key, Submachine Gun, Chest Key

Surprisingly many enemies have Chest Keys so you don’t have to move your thief to all corners. Victor is very strong, you should be able to keep him alive easily. This is the first rout map in quite a while so just work your way through the map defeating all the enemies.

Chapter 27 – Pale Flower of Blight

Neyali 27 Pale Flower of Blight
  • Flower: Oasis Tonic
  • Drakes: 3 Drakes in northwest corner who each drop a passive
  • Chest: Warp Staff
  • Enemies: Tidebreaker, Wing Spear, Dark Boost Scroll

Not too much to say, go for the Drakes in the northwest for their passives then defeat the boss.

Chapter 28 – Remnants of the Winds

Neyali 28 Remnants of the Winds
  • Mimic Chests: Heroic Orb, He-no
  • Enemies: Dexterity Tonic, Bandages, Silver Spear, Grindstone, Gunstock Club, Thanatos, Silver Sword, Ga-Oh, Speed Run, Heroic Orb, Silver Axe, Magic Tonic

Not too much to say, have fun. Does the boss vary depending on Neyali’s partner?

Chapter 29 – The End of All Time

Neyali 29 The End of All Time
  • Enemies: Heroic Orb, Heroic Orb

You made it to the final map! Destroy the crystal because that gives the final boss the “Pressure” passive. Then make your way up and defeat the final boss. Congratulations on beating the game!

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