Monark Guide – All Puzzle Solutions and Lock Combinations Guide

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We won’t put any spoilers in this guide, we’ll only list the locations and the lock combination, username ID and password, or puzzle solution needed to progress the story.

You choose the order of the game based on which buildings you choose to explore first. In the game’s first half, you have to explore the Main Building first, and then you choose between the 1st Year Building, 2nd Year Building, or the Club Building, so scroll down to the building you’re in, we don’t have spoilers.

Main Building 3F

Locker Combination: 1040 (to get the 3rd year badge to enter classroom with a ringing phone)

Club Building

Username: 020201012
Password: 0527

Club Building – Toshiko Fujii Answers

Rapunzel, The Little Mermaid, Someone who’d walk through hell with you

Club Building – Kayo Asakura Children Question Answers

Muramasa, Kanesada, Kotetsu, Masamune

2nd Year Building 3F

Username: 020211005
Password: kyrieeleison

Username: 020211018
Password: abrahadabra

When leaving the room, choose to tell him about “the hidden folder data”, then “mention his fetishes”, then “make a note and toss it outside”

1st Year Building AV Room 2F

AV room locker – 0626

1-c room – 0623

1st Year Building 3F

1-e room 3258

1st Year Building Rooftop

The password is simply: password

Memorial Garden

To solve the cemetery girl’s name puzzle you need to go to a school computer, there’s not one nearby the Memorial Garden. We went to the Club Building and used the school computer that we went to earlier in the game. Or use the 2nd Year Building 3F computer.

Username: 020211010
Password: rosemary

Old Dorm

Room 104 – 0915

Old Dorm Courtyard – 1245

Old Dorm B1F – Read the note about a spare key, then exit out of the mist and teleport to the infirmary, and check under the patient’s bed for spare chapel key

Character Routes

Areas are recycled between the character routes! So you may have already solved some of the locker combinations depending on your route order.

You choose the order of the character routes. We don’t spoil anything, we only put the character’s name in the headings. The second half of the game is easy, it’s just simple hallway basements.

Act 2 Kokoro Route – Slothful Philosophy

Archives Building – 1970 in Exhibit Hall A 2nd floor
Archives Building – 1942 Exhibit Hall B 3rd floor

Act 2 Kokoro Route – Birth of a New World

1st year building Basement Bf1 – basement storage – 2653 to unlock
Then go to another basement in the same building
1st year building basement Bf2 – basement storage – left safe 1000, right safe 0361
Main Building basement – basement storage is 0621
Steward’s office, secret passage – left safe 0000, right safe 0090

Act 2 Ryotaro Route – Tower of Gluttony

Library 2F east block locker code 1978
Library 1F use 8181 on middle floor part to get central reading room key
Library 1F reading room 2 (south room) use 3341
Library 1F reading room 1 (north room) use 1081

Act 2 Ryotaro Route – Woeful Execution

1st year building basement – for 1st year building B2 key
1st year building basement BF2 – basement storage left safe 1000, right safe 0361
Main building basement – 0621 for steward’s key
Steward’s office, secret passage – left safe – 0000, right safe 0090

Act 2 Shinya Route – Flagbearer of Faith

Archives Building – 1970 in Exhibit Hall A 2nd floor
Archives Building – 1942 Exhibit Hall B 3rd floor

Act 2 Shinya Route – Unhinged Darkness

In 2nd year building basement storage use 1230 for 2nd year basement depths key, continue and left safe 0777 right safe 0556

Act 2 Nozomi Route – Shield of Hope

Library 2F east block locker code 1978
Library 1F use 8181 on middle floor part to get central reading room key
Library 1F reading room 2 (south room) use 3341
Library 1F reading room 1 (north room) use 1081

Act 2 Nozomi Route – Dark Abudance

1st year building basement Bf1 – basement storage – 2653 to unlock
then go to another basement in the same building
1st year building basement Bf2 – basement storage left safe 1000, right safe 0361
Main building west basement – basement storage is 0621
In 2nd year building basement storage use 1230 for 2nd year basement depths key, continue and left safe 0777 right safe 0556

Final Route (“Find the Sign Leading to the Gate” puzzle solution)

Go to the TSC room, then go to your cellphone menu, and look on the upper right corner of the cellphone, there are a bunch of symbols (I believe they’re randomized for your playthrough). It’s actually a phone number, the symbols are just stylized numbers, look closely it’s twisted 5’s, 8’s, 9’s, etc. and there may be *s and #s symbols in-between the phone, tilt you head a bit to see it.

If you don’t see the symbols on your cell phone, it means you need to go to the True Student Council room, the symbols won’t appear if you’re somewhere else.

Mine was 85*-802-988-6, and I entered that into my cellphone. I think it’s unique for each player though.

If you input it correctly, you’ll get cutscenes and a fight.

You’ll need to enter the symbols once more after the cutscenes to return to that area again, and then fight the final boss and get to the game’s ending.

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